In this article I've talked about my approach to making assets in general, about Plasticity, as a brand new event in ever changing history of CG world, about my approach to texturing and how it important to understand what and why is done.
And some free stuff in it as well!
https://80.lv/articles/modeling-a-retro-tv-camera-using-plasticity-substance-3d-painter/

Free assets! https://ostapblender.gumroad.com/l/nutsnbolts